The cyberpunk-infused tactical RPG Cyber Knights: Flashpoint has had its full launch delayed by nearly a month.
Originally planning an exit from Early Access next month, developer Trese Brothers has decided to take advantage of certain circumstances to maximize its full launch. It will now launch on Steam on June 2, 2025.
Below is the complete statement from the developer explaining the decision to delay the Early Access end date.
Cyber Knights: Flashpoint Full Launch Delay Explained

Knights, a combination of unexpected events have given us an opportunity that could make a major impact on the success of Cyber Knights’ launch. But it requires us to hold off on the 1.0 release for just a couple weeks longer, shifting our launch 18 days from May 15th to June 2nd.
We’re shifting the launch date so we can take advantage of a window that was not previously possible for us until a recent Steam launch-discount-cooldown rule change, and receive featuring from #TurnBasedThursdayFest, a games festival we’ve long supported that is about to have its best year yet!
”Regardless, we apologize for making you wait a little longer, and to anyone who’s made plans around our launch. We just learned about this opportunity a few days ago, weighed the tradeoffs, made the decision, and are sharing this news as soon as we could to give you as much notice as possible.
A game’s full release is a once-in-its-lifetime event that for most games forever shapes their trajectory afterwards. We’ve put everything into Cyber Knights: Flashpoint and need to make sure we’re giving its launch every advantage possible; hope you’ll understand and share our satisfaction that this change is ultimately good news for the game and its future!
We’re as eager as you are, and very ready for the fun of a final countdown to launch even as we keep pushing updates and more content for the game in EA. Please update your calendars — we’ll see you June 2nd with the launch update!
Cheers!”
Cyber Knights: Flashpoint is a modern tactical RPG in which you attempt elaborate heists in a futuristic dystopia. The crew you assemble will have their own skills, and interestingly, their own stories that intertwine with yours. You can approach missions from a variety of options, from full combat to near-complete avoidance.
I’m forever chasing games that give me the high of XCOM, and Cyber Knights: Flashpoint reminds me of that series more than most on a visual level. But the game also reminds me a lot of another turn-based gem, which is Klei’s underappreciated stealth-centric Invisible, Inc.
Having learned this is Steam Deck Verified already in Early Access, I think I’ll be checking this out ahead of the full launch.