Close Menu
EpicRPGTales

    Subscribe to Updates

    Get the latest creative news from FooBar about art, design and business.

    What's Hot

    Where to Find Ancient Civilization Parts in Palworld

    How to Start a Raid Boss Fight in Palworld

    Echoes of Aincrad Story Trailer Reveals More of the Sword Art Online RPG

    Facebook X (Twitter) Instagram
    EpicRPGTales
    • Home
    • News
    • Guides
    • Features
    • Reviews
    EpicRPGTales
    You are at:Home»News»Civ 7 Releases Another Patch Basis Feedback From Advanced Access
    News

    Civ 7 Releases Another Patch Basis Feedback From Advanced Access

    Chirag KapadiaBy Chirag KapadiaFebruary 11, 2025No Comments4 Mins Read
    Facebook Twitter Pinterest Reddit Copy Link
    Civ 7 feature image

    Civilization 7 has released its second patch (v1.01 Patch 2) today, and this is a part of a series of improvements promised by the devs, basis the early reviews and feedback from users during the Advanced Access period.

    This patch looks to address issues and improvements related to User Interface, Camera, AI, and Gameplay. These look to in particular target inconsistencies in combat strength and movement of Naval Units, Leader Behaviour when it comes to desire for war with opposing ideologies and certain aspects of City States, Towns, and Rail Networks.

    An important point to note here is that cross-play between console players and PC players has been temporarily disabled to help deploy the patch quickly. PC to PC, and console-to-console multiplayer remains unaffected and can continue as before.

    Here are the full patch notes from the Steam page:

    Gameplay
    Windows PC/Mac/Linux/Steam Deck

    • Fixed an issue causing Ages in Epic and Marathon speed games to be shorter than intended.
    • City States will now turn into Friendly Independent Powers on Age Transition instead of disappearing completely. They will also now start with more units in Exploration and Modern Ages.
    • Fixed inconsistencies with Naval Combat.
    • Naval Units will use the correct Combat Strength values when attacking another Naval Unit in all instances.
    • Naval Units will properly take reciprocal damage after attacking another Naval Unit.
    • Naval Units will more consistently move into the attacked tile after defeating another Naval Unit.
    • Completing the final milestone of a Legacy Path no longer adds Age Progress in the Modern Age to ensure you have more time to complete a Victory.
    • Towns will now switch their focus back to Growing town automatically if they are no longer eligible for their chosen Focus (for example, if their population decreases) until they are eligible again.
    • Future Civic is now repeatable in all Ages. The cost of Future Tech and Future Civic will now increase more when repeated.
    • Fixed an issue after too many bonuses to Growth where Food needed for the next growth event became negative.
    • Improvements to Rail Networks aimed at increasing the reliability of Settlements connecting to the Rail Network over water by building Ports. This should apply as long as the Capital either has a Port or is connected by rail to a settlement with a Port.
    • Made improvements to the Loyalty Crisis in the Antiquity Age, including giving the ability to purchase Villas in towns during this crisis, giving another way to manage the happiness of your settlements.
    • A note about cross-play multiplayer: To expedite updates to the PC experience, we will sometimes deploy patches to PC at a different cadence than we do on consoles – including today’s Patch 1.0.1. As a result, cross-play between PC players and console players is temporarily disabled. This will have no impact on console players attempting cross-platform play with other console players, nor on PC-to-PC multiplayer.

    AI
    Windows PC/Mac/Linux/Steam Deck

    • AI will now offer high-value Cities less often during Peace Deals.
    • In Modern, AI will now declare war less often at the start of the age.
    • In Modern, AI will now consider Ideology more before Declaring War or offering Peace.
    • Other Leaders now have a decreased desire for war if neither party has an Ideology.
    • Other Leaders now have an increased desire for war with players of Opposing ideologies.
    • Other Leaders now have a decreased desire for Peace with players of opposing Ideologies.

    Camera
    Windows PC/Mac/Linux/Steam Deck

    • Fixed an issue on native-resolutions where the camera would focus on the lower end of the map when clicking on the minimap.

    UI
    Windows PC/Mac/Linux/Steam Deck

    • Replaced the Simplified Chinese font with the font used in Civilization VI while we work on additional improvements for future patches.
    • Fixed an issue where the Settlement menu fails to open when clicking on a non-player’s Settlement Banner in gameplay.
    • Fixed an issue where yield icons fail to populate on the now available buildings when converting a town to city.
    • Fixed an issue where some text was cut off on the Global Yields Breakdown screen.
    • Added a notification for completed Espionage actions, so that you can more easily check the results of their Espionage actions.
    • City projects no longer appear to be purchasable.
    • Your current religion is now displayed first in the belief picker tabs.
    • Fixed an issue where a District’s health bar would remain on-screen after being fully healed.
    • Fixed an issue where Leaders fail to have a portrait when the relationship has changed during gameplay.
    • Improved the alignment of leader names and portraits on the Age Summary, when viewing the Overview screen of the Victories Rankings.
    • Fixed an issue where the background color remains the default color when the user changes it in the Player Customize tab.
    • Improved the spacing between Civ descriptions, unique units and building icons on loading screen

    Civilization 7
    Previous ArticleAC Shadows Had To Have 2 Protagonists, Says Creative Director For The Game
    Next Article The Makers Of Returnal Announce A New Game, Saros At State Of Play
    Chirag Kapadia
    • LinkedIn

    Gamer since Atari 2600 was a thing. Worked across organizations for 16 years including McKinsey after doing his MBA; has since then switched over to the dark side - and now writes on video games. Most likely to be found these days doing a re-run on Elden Ring

    Related Posts

    The Blood of Dawnwalker Release Date, News, and What to Expect

    June 24, 2026

    Palworld Set to Leave Early Access in July With Palworld 1.0

    June 23, 2026

    Fable Release Date Confirmed for 2027 as Xbox’s RPG Reboot Returns

    June 16, 2026
    Leave A Reply Cancel Reply

    Top Posts

    Where to Find Ancient Civilization Parts in Palworld

    June 29, 2026

    How to Start a Raid Boss Fight in Palworld

    June 29, 2026

    Echoes of Aincrad Story Trailer Reveals More of the Sword Art Online RPG

    June 28, 2026

    Does Palworld Have Evolutions?

    June 26, 2026

    The Blood of Dawnwalker Release Date, News, and What to Expect

    June 24, 2026

    July 2026 RPG Releases: RPGs Worth Keeping an Eye On

    June 24, 2026

    How to Prepare for Palworld Full Release

    June 24, 2026
    Don't Miss
    Guides June 29, 2026

    Where to Find Ancient Civilization Parts in Palworld

    Ancient Civilization Parts are needed for some of Palworld’s most useful technology, but they are not gathered like normal resources.

    How to Start a Raid Boss Fight in Palworld

    Echoes of Aincrad Story Trailer Reveals More of the Sword Art Online RPG

    Does Palworld Have Evolutions?

    The Blood of Dawnwalker Release Date, News, and What to Expect

    July 2026 RPG Releases: RPGs Worth Keeping an Eye On

    How to Prepare for Palworld Full Release

    About Us
    About Us

    Your source for everything in the world of gaming.

    We are a team of passionate gamers, always working keeping you, the gamer, as the centre of our universe

    Reach out to us at contactus@epicrpgtales.com

    Our Picks

    Chrono Odyssey Brings Time-Manipulating RPG Action To Consoles and PC

    Fantasy Maiden Wars: Dream of the Stray Dreamer Finally Heads West

    Seoul Exorcist 1111 Review: Rapid Turn-Based Deckbuilder is a Devilish Delight

    Most Popular

    Brave x Junction, a ‘Blackjack’ RPG, Announced for PC

    April 29, 2025

    Granblue Fantasy: Relink Let Me Have an Epic RPG Experience Without the Time Sink

    April 15, 2025

    Monster Hunter Wilds: New Fashion, Old Feelings Quest Guide

    June 30, 2025
    © 2026 EpicRPGTales
    • Home
    • Privacy Policy
    • Our Authors
    • Reviews Policy

    Type above and press Enter to search. Press Esc to cancel.